MSI's Monitor Uses AI to Undetectably Cheat in Games

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The information displayed in the AIM should not be reported as representing the official views of the OECD or of its member countries.

At CES 2024, MSI unveiled the MEG 321URX QD-OLED monitor with an onboard SkySight AI that analyzes game minimaps to detect and mark enemy positions in League of Legends, Call of Duty, and more—providing an undetectable cheating advantage and sparking fairness and integrity concerns in competitive gaming.[AI generated]

Why's our monitor labelling this an incident or hazard?

The AI system is explicitly involved as it processes game visuals to generate prompts that influence player decisions, providing an unfair competitive edge. This use of AI directly leads to harm in the form of unfair competition and potential community disruption in esports or gaming environments. Although it is not traditional cheating, the AI's role in creating an unfair advantage and the ethical concerns raised meet the criteria for an AI Incident under harm to communities. The harm is realized, not just potential, as the monitor is already available and used. Hence, the event is classified as an AI Incident.[AI generated]
AI principles
FairnessAccountabilityTransparency & explainabilityRobustness & digital security

Industries
Consumer productsArts, entertainment, and recreationDigital security

Affected stakeholders
Consumers

Harm types
ReputationalEconomic/Property

Severity
AI incident

AI system task:
Recognition/object detection


Articles about this incident or hazard

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MSI demos a monitor that gives you an AI helping hand in League of Legends and it might stretch the boundaries of what's considered fair

2024-01-09
pcgamer
Why's our monitor labelling this an incident or hazard?
The AI system is explicitly involved as it analyzes game data to provide real-time strategic advantages to players. The use of this AI system in competitive gaming could directly lead to harm to communities by undermining fair competition and trust in esports, which qualifies as harm to communities under the framework. Although no incident of cheating has been reported yet, the article highlights a credible risk that this AI feature could be misused in online or offline tournaments, constituting a plausible future harm. Therefore, this event fits the definition of an AI Hazard rather than an AI Incident, as the harm is potential and not yet realized.
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This new monitor shows off how AI could be used to give an unfair advantage in games, and I don't like it

2024-01-10
Windows Central
Why's our monitor labelling this an incident or hazard?
The AI system is explicitly involved as it processes game visuals to generate prompts that influence player decisions, providing an unfair competitive edge. This use of AI directly leads to harm in the form of unfair competition and potential community disruption in esports or gaming environments. Although it is not traditional cheating, the AI's role in creating an unfair advantage and the ethical concerns raised meet the criteria for an AI Incident under harm to communities. The harm is realized, not just potential, as the monitor is already available and used. Hence, the event is classified as an AI Incident.
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The AI features in MSI's new monitor give you an (unfair?) advantage in League of Legends

2024-01-09
TechSpot
Why's our monitor labelling this an incident or hazard?
The event involves an AI system (the monitor's AI accelerator SkySight) that processes game data to generate outputs influencing player decisions. This use of AI directly leads to unfair competitive advantages, which can be considered harm to the gaming community and competitive fairness, a form of harm to communities. Since the AI system's use results in realized harm (unfair advantage/cheating), this qualifies as an AI Incident rather than a hazard or complementary information.
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Believe it or not, MSI just brought online game cheats to monitors

2024-01-09
DSOGaming
Why's our monitor labelling this an incident or hazard?
The AI system is explicitly described as an onboard AI module in the monitor that detects enemies in games and displays their positions, which is a direct use of AI to gain an unfair advantage. This use of AI directly leads to harm in the form of unfair competition and violation of the rules and rights of other players, which can be considered harm to communities (gaming communities) and a violation of fair play principles. Therefore, this event qualifies as an AI Incident due to the realized harm caused by the AI system's use as a cheat in online games.