Video game performers demand protections against AI-generated animations

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SAG-AFTRA members, including mocap actor Noshir Dalal, fear AI tools can replicate and reuse their performances without consent, threatening jobs and rights. The union’s strike highlights concerns over unregulated AI-generated animations replacing human performers, prompting calls for equitable safeguards and usage consent.[AI generated]

Why's our monitor labelling this an incident or hazard?

The article centers on the potential risks and ethical concerns related to AI use in replicating video game performers' work, highlighting fears of job loss and misuse of likeness and voice. These concerns represent plausible future harms that could arise if AI is used without proper protections or consent. Since no direct harm or incident has occurred yet, and the focus is on the potential impact and ongoing negotiations to address these risks, this qualifies as an AI Hazard rather than an AI Incident or Complementary Information.[AI generated]
AI principles
AccountabilityFairnessHuman wellbeingPrivacy & data governanceRespect of human rightsTransparency & explainabilityDemocracy & human autonomy

Industries
Arts, entertainment, and recreationMedia, social platforms, and marketing

Affected stakeholders
Workers

Harm types
Economic/PropertyHuman or fundamental rightsPsychological

Severity
AI hazard

Business function:
Research and development

AI system task:
Content generationRecognition/object detection


Articles about this incident or hazard

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Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

2024-08-18
The Independent
Why's our monitor labelling this an incident or hazard?
The article centers on the potential risks and ethical concerns related to AI use in replicating video game performers' work, highlighting fears of job loss and misuse of likeness and voice. These concerns represent plausible future harms that could arise if AI is used without proper protections or consent. Since no direct harm or incident has occurred yet, and the focus is on the potential impact and ongoing negotiations to address these risks, this qualifies as an AI Hazard rather than an AI Incident or Complementary Information.
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As AI Advances, Video Game Performers Seek Protections

2024-08-18
Inc.
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate or replicate motion capture and voice acting performances. The performers' concerns about job displacement, unauthorized use of their data, and ethical issues indicate plausible future harm related to labor rights and intellectual property rights violations. No actual harm or incident is reported as having occurred yet; the strike and negotiations are responses to these potential risks. Hence, this is an AI Hazard, not an AI Incident or Complementary Information. It is not unrelated because AI systems are central to the concerns and potential harms described.
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Video game performers want their work protected from artificial intelligence

2024-08-20
St. Louis Post-Dispatch
Why's our monitor labelling this an incident or hazard?
The article involves AI systems in the form of generative AI used to create animations and voices from motion capture data. The concerns raised relate to the potential future misuse of AI that could plausibly lead to harms such as job loss, violation of performers' rights, and ethical issues. Since no actual harm or incident has been reported yet, but there is a credible risk of future harm, this qualifies as an AI Hazard. The article also covers ongoing negotiations and responses to these concerns, but the primary focus is on the plausible future harm from AI use in video game performance replication.
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Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

2024-08-18
Telangana Today
Why's our monitor labelling this an incident or hazard?
The article involves AI systems in the form of generative AI used to replicate motion capture data and voice acting performances. The main concern is the potential misuse of AI to create unauthorized reproductions of performers' work, which could lead to violations of labor and intellectual property rights, a recognized form of harm under the framework. Although the harm is not yet realized, the ongoing strike and negotiations indicate a credible and significant risk that AI use could lead to such harms. Therefore, this situation fits the definition of an AI Hazard, as the development and use of AI systems could plausibly lead to violations of rights and job displacement for performers.
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Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

2024-08-18
Channel 3000
Why's our monitor labelling this an incident or hazard?
The article involves AI systems in the form of generative AI used to create new animations and voices based on past motion capture and voice data. The performers fear that the use of AI to replicate their performances without consent could plausibly lead to harms such as loss of employment opportunities, violation of performers' rights, and ethical misuse of their likeness and voice. However, no specific incident of harm has been reported as having occurred; rather, the article focuses on the potential risks and ongoing negotiations to prevent such harms. Therefore, this event fits the definition of an AI Hazard, as it plausibly could lead to AI incidents involving harm to labor rights and ethical violations if unregulated AI use continues.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Richmond Times-Dispatch
Why's our monitor labelling this an incident or hazard?
The article involves AI systems in the form of AI-generated animations and voices derived from motion capture data. The use of AI to replicate performers' work without consent or compensation constitutes a violation of labor and intellectual property rights, which are harms under the AI Incident definition. The strike and negotiations indicate that these harms are occurring or imminent due to AI use. Therefore, this event qualifies as an AI Incident because the AI system's use has directly or indirectly led to violations of performers' rights and potential job loss.
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Video game performers want their work protected from artificial intelligence

2024-08-20
The Buffalo News
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate motion capture animations and AI-generated voices in video games. The performers' concerns about job loss, lack of consent, and ethical misuse relate to potential violations of labor rights and intellectual property rights, which are recognized harms under the AI Incident definition. However, the article does not report that these harms have already occurred; rather, it focuses on the potential risks and ongoing negotiations to prevent such outcomes. Thus, the event is best classified as an AI Hazard, reflecting the plausible future harm from AI use in this context.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Tucson
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate animations from motion capture data, which directly affects video game performers' employment and rights. The performers' strike and negotiations over AI protections indicate that harm has already materialized or is ongoing, such as job displacement and unauthorized use of performances. These harms fall under violations of labor rights and intellectual property rights, meeting the criteria for an AI Incident. The article does not merely discuss potential future harm or general AI developments but focuses on realized impacts on workers, thus excluding AI Hazard or Complementary Information classifications.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Omaha.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate or replicate motion capture and voice performances in video games. The performers' concerns and strike action stem from the potential misuse of AI to displace workers and use their performances without consent, which could lead to violations of labor rights and ethical harms. No actual incident of harm is described as having occurred yet; rather, the article focuses on the risk and dispute over AI protections. Hence, it fits the definition of an AI Hazard, where AI use could plausibly lead to harm but has not yet directly caused it.
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Video game performers want their work protected from artificial intelligence

2024-08-20
JournalStar.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate video game animations from motion capture data, which directly impacts the performers' employment and rights. The performers' strike and demands for AI protections reflect realized harm in terms of job displacement and unauthorized use of their performances. This meets the definition of an AI Incident because the AI system's use has directly led to violations of labor rights and economic harm to a group of people. The article does not merely discuss potential future harm or general AI developments but focuses on an ongoing labor dispute caused by AI use, confirming the classification as an AI Incident.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Press of Atlantic City
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate video game animations from motion capture data, which can replace human performers. The harms described include potential job displacement, unauthorized use of performers' likeness and voice, and ethical concerns. These harms have not yet fully materialized but are credible and significant, prompting union strikes and negotiations. Since the harms are plausible future risks rather than confirmed incidents, the event fits the definition of an AI Hazard rather than an AI Incident. The article focuses on the potential negative impacts of AI use in this domain and the societal response (strike), aligning with the hazard classification.
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Video game performers want their work protected from artificial intelligence

2024-08-20
nwi.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate animations and voices from motion capture data and past recordings. The performers' concerns about job loss, unauthorized use of their performances, and ethical issues indicate potential violations of labor rights and economic harm. However, the article does not report any realized harm or incidents but rather ongoing negotiations and fears about future impacts. Thus, it fits the definition of an AI Hazard, where AI use could plausibly lead to harm but has not yet directly or indirectly caused harm.
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Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

2024-08-18
WLKY
Why's our monitor labelling this an incident or hazard?
The event involves AI systems used to generate new animations and voices based on past motion capture data and voice recordings, which can replicate performers' work without their consent. The performers' concerns about displacement, loss of income, and ethical misuse of their likeness and voice constitute potential violations of labor and intellectual property rights. Although the harm is not yet realized, the strike and negotiations indicate a plausible risk of harm stemming from AI use in this context. Therefore, this event qualifies as an AI Hazard because it plausibly could lead to an AI Incident involving violations of rights and economic harm to performers if unregulated AI use continues.
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Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

2024-08-18
Napa Valley Register
Why's our monitor labelling this an incident or hazard?
The article involves AI systems in the form of generative AI used to create new animations and voices based on past motion capture data. The performers fear that the use of AI to replicate their performances without consent could lead to loss of employment opportunities and ethical violations, which are plausible harms. Since these harms have not yet materialized but are credible and a central concern driving labor actions, this event qualifies as an AI Hazard. It is not an AI Incident because no direct or indirect harm has yet occurred, and it is not merely complementary information because the main focus is on the potential risks and labor disputes related to AI use.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Napa Valley Register
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate animations from motion capture data, which is a clear AI system. The performers' strike and concerns focus on the potential misuse of AI to replace human performers without consent or compensation, which could lead to violations of labor rights and economic harm. However, the article does not report any actual realized harm or incidents caused by AI yet, only the plausible risk and ongoing negotiations. Thus, it fits the definition of an AI Hazard rather than an AI Incident or Complementary Information.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Winston-Salem Journal
Why's our monitor labelling this an incident or hazard?
The article involves AI systems used to generate animations and voices from motion capture data, which is central to video game production. The performers' concerns about AI replicating their work without consent and reducing job opportunities relate to potential violations of labor rights and economic harm. Although no direct harm is reported yet, the strike and negotiations highlight the credible risk of such harms occurring if AI use remains unregulated. Hence, this is an AI Hazard rather than an AI Incident, as the harms are plausible but not yet realized.
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Video game performers want their work protected from artificial intelligence

2024-08-20
The Quad-City Times
Why's our monitor labelling this an incident or hazard?
The article explicitly discusses AI systems used to generate animations from motion capture data, which is an AI system by definition. The concerns raised by performers about displacement, lack of consent, and ethical issues indicate potential violations of labor rights and harm to employment opportunities, which are harms under the AI Incident definition. However, since no actual harm or incident has occurred yet and the article focuses on the potential for harm and ongoing negotiations, this qualifies as an AI Hazard rather than an AI Incident. The strike and negotiations are responses to this hazard but do not themselves constitute complementary information about a past incident.
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Video game performers want their work protected from artificial intelligence

2024-08-20
missoulian.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate animations and voices in video games based on past motion capture data. The performers' concerns about job displacement, lack of consent, and ethical misuse of their likeness and voices relate to potential violations of labor rights and intellectual property rights. Although no direct harm has been reported yet, the ongoing strike and negotiations highlight the credible risk of harm if AI use remains unregulated. Thus, this event fits the definition of an AI Hazard rather than an AI Incident, as the harm is plausible but not yet realized.
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Video game performers want their work protected from artificial intelligence

2024-08-20
pantagraph.com
Why's our monitor labelling this an incident or hazard?
The article involves AI systems used to generate video game animations from motion capture data, which is a clear AI system. The performers fear that the use of AI to replicate their performances without consent could lead to job losses and ethical violations, which are plausible harms. Since no actual harm has been reported yet but the risk is credible and has led to a strike and negotiations, this constitutes an AI Hazard rather than an AI Incident. The article also includes industry responses and negotiations, but the main focus is on the potential harm from AI use in this context.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Waterloo Cedar Falls Courier
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate video game animations from motion capture data, which can displace human performers. The harms described include potential job loss, unauthorized use of performers' data, and ethical concerns, which align with violations of labor and intellectual property rights. Since the strike and negotiations are responses to these concerns and no specific realized harm (such as unauthorized AI-generated content already deployed without consent) is detailed, the situation is best classified as an AI Hazard, reflecting plausible future harm from AI use in this domain.
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Video game performers want their work protected from artificial intelligence

2024-08-20
La Crosse Tribune
Why's our monitor labelling this an incident or hazard?
The article discusses the plausible future harm that AI-generated replication of performers' work could cause, such as job displacement and unauthorized use of likeness and voice, which are concerns about violations of labor and intellectual property rights. Since no specific incident of harm has been reported yet, but the risk is credible and the performers are actively seeking protections, this qualifies as an AI Hazard. The article also includes information about ongoing negotiations and responses, but the main focus is on the potential harm from AI use in this context.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Sioux City Journal
Why's our monitor labelling this an incident or hazard?
The article focuses on the potential negative impacts of AI on video game performers, including job displacement and ethical concerns about unauthorized use of their performances. While AI systems are clearly involved in generating animations from motion capture data, the harms described are prospective and have not yet materialized as incidents. The performers' strike and negotiations are responses to these plausible risks. Therefore, this event fits the definition of an AI Hazard, as it involves circumstances where AI use could plausibly lead to harm (loss of employment opportunities, violation of performers' rights) if not properly regulated.
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Video game performers want their work protected from artificial intelligence

2024-08-20
The Eagle
Why's our monitor labelling this an incident or hazard?
The article involves AI systems in the form of generative AI used to replicate motion capture and voice performances in video games. The performers' concerns relate to the potential misuse of AI leading to harm such as job loss and violation of labor rights. Since the harm is not yet realized but is a credible risk that has led to labor strikes and negotiations, this qualifies as an AI Hazard. There is no indication that an AI Incident (actual harm) has occurred yet, nor is the article primarily about responses or ecosystem developments alone, so it is not Complementary Information. The focus is on plausible future harm from AI use in digital performance replication.
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Video game performers want their work protected from artificial intelligence

2024-08-20
HeraldCourier.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate video game animations from past motion capture data, which is a clear AI system. The performers' concerns about job displacement, lack of consent, and ethical misuse of their performances indicate plausible future harms related to labor rights violations and ethical issues. No actual harm or incident is reported yet, but the strike and negotiations highlight the credible risk of such harms occurring if AI use is unregulated. Hence, this is best classified as an AI Hazard rather than an AI Incident or Complementary Information.
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Video game performers want their work protected from artificial intelligence

2024-08-20
SCNow
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate video game animations from past motion capture data, which can displace performers. The harms described include potential job loss and violation of performers' rights, which fall under harm categories (c) violations of rights and (e) other significant harms. Since the harms are not reported as realized but are the basis for a strike and negotiation breakdown, the event is best classified as an AI Hazard, reflecting plausible future harm from AI use in this domain.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Muscatine Journal
Why's our monitor labelling this an incident or hazard?
The article clearly involves AI systems used to generate motion capture animations and voices in video games. The performers' concerns about job loss, unauthorized use of their likeness and voice, and ethical issues represent potential violations of labor and intellectual property rights, which are harms under the AI Incident definition. However, since the article focuses on fears and ongoing negotiations without reporting realized harm or incidents, it fits the definition of an AI Hazard—an event where AI use could plausibly lead to harm. The strike and negotiations are responses to this hazard, but no direct harm from AI use has yet occurred as described.
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Video game performers want their work protected from artificial intelligence

2024-08-20
North Platte Nebraska's Newspaper
Why's our monitor labelling this an incident or hazard?
The article involves AI systems used to generate animations and voices in video games by leveraging past motion capture data and AI-generated voices. The concerns raised by performers about job displacement, unauthorized use of their performances, and ethical issues represent plausible future harms that could arise from the use of AI in this manner. Since the harms are potential and the article focuses on the risk and negotiation over protections rather than a realized harm event, this fits the definition of an AI Hazard. There is no indication of an actual AI Incident having occurred yet, nor is the article primarily about governance responses or complementary information, so AI Hazard is the appropriate classification.
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Video game performers want their work protected from artificial intelligence

2024-08-20
McDowellNews.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate animations and voices in video games, replacing or replicating human performers' work. The performers' strike and negotiations focus on protections against unregulated AI use that could displace them or misuse their performances. Although no direct harm has been reported yet, the credible risk of job loss, rights violations, and ethical misuse constitutes a plausible future harm. Hence, this is an AI Hazard rather than an AI Incident, as the harms are potential and preventive actions are being sought.
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Video game performers want their work protected from artificial intelligence

2024-08-20
Statesville.com
Why's our monitor labelling this an incident or hazard?
The article explicitly involves AI systems used to generate animations from motion capture data, which directly impacts video game performers by potentially replacing their work without consent or compensation. The harms include economic loss, violation of labor rights, and unauthorized use of personal likeness and voice, which are recognized harms under the AI Incident definition. The strike and negotiations reflect ongoing realized harm rather than just potential future harm, making this an AI Incident rather than a hazard or complementary information. The AI system's use in replicating performances without proper protections is central to the event and its harms.
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Can AI Truly Replicate The Screams Of A Man On Fire? Video Game Performers Want Work Protected

2024-08-19
ETV Bharat News
Why's our monitor labelling this an incident or hazard?
The article explicitly discusses AI systems that generate animations from past motion capture data, which is a clear AI system involvement. The concerns raised by performers about job displacement, lack of consent, and ethical misuse indicate plausible future harms related to labor rights violations and economic harm. Since no actual harm is reported as having occurred yet, but the risk is credible and directly linked to AI use, the event fits the definition of an AI Hazard rather than an AI Incident. The article is not merely general AI news or a complementary update but focuses on the potential risks posed by AI to video game performers' work and rights.
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Why video game performers want their work protected from AI - Fast Company

2024-08-19
Fast Company
Why's our monitor labelling this an incident or hazard?
The article does not describe an actual incident where AI has caused harm but highlights performers' fears that AI could be used to replicate their work without consent, leading to job loss and unfair compensation. This represents a plausible future risk stemming from AI use in video game production. Therefore, it fits the definition of an AI Hazard, as the development and use of AI systems could plausibly lead to harm to workers' rights and livelihoods if unregulated.
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Can AI truly replicate the screams of a man on fire? Video game performers want their work protected

2024-08-18
The Bakersfield Californian
Why's our monitor labelling this an incident or hazard?
While the article mentions AI's potential to replicate performers' work and the desire for protection, it does not report any realized harm, violation, or incident caused by AI. There is no direct or indirect harm described, nor a plausible immediate risk of harm from AI use. The focus is on concerns and advocacy regarding AI's impact on performers' rights, which is complementary information about societal and governance responses to AI developments.
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Can AI truly replicate the screams of a man on fire?

2024-08-19
Owensboro Messenger-Inquirer
Why's our monitor labelling this an incident or hazard?
The article mentions AI in the context of potentially replicating human performances in video games, which involves AI-generated content or synthetic replication of human motion and voice. However, it does not describe any actual harm or incident caused by AI use, nor does it report any realized or imminent harm. Instead, it focuses on concerns and advocacy for protection against unregulated AI use, which is a governance and societal response issue. Therefore, this is Complementary Information as it provides context and discussion about AI's impact on labor rights and the ecosystem without reporting a specific AI Incident or Hazard.